Winning blow: bishop to h7 (c2)
c9-27950naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1790 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen b1, bishop b2 c2, pawn a2 f2 g3 c5.
Black: king g8, queen a8, rook g7 f8, pawn b4 g4 a5 h6 d7 h7.
8 white and 10 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
Black are ahead by 6 points of material (19 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g8.
It is White to move on move 26, with 28 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: b, d, h.
White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. Bxh7+ Kf7 27. Bxg7 Qc6 28. Bxf8
Why it works
- Great move! bishop to h7 keeps the pressure (+4.6).
- Spot on — bishop to g7 (+4.7).
- Precise: bishop to f8 is the top choice (+4.5).
- You win a piece — the rook.
- If instead Kf7, then Bxg7 and you win the rook.
Move by move
- 26. Bxh7+ — bishop to h7 (capture) with check
- Kf7 — king to f7
- 27. Bxg7 — bishop to g7 (capture)
- Qc6 — queen to c6
- 28. Bxf8 — bishop to f8 (capture)
Types in this puzzle
Overload
One defender guards two things — it cannot do both jobs.
Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.
About this position
These pieces come from starting position #1.
SP-1 · RampartGuard — The king starts out on a wing file, b or g, with neither knight in a corner.
The king starts on g1, the rooks on f1 and h1, the queen on b1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: d2.
The setup belongs to the RampartGuard family; read right to left it becomes position 955.
The engine's main line opens with h4.
Morozov Balance Index: 75 of 100 — class A — most balanced. Engine evaluation of the starting position: +19 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #1Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-1
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