Mate in 3: queen to e8 (e4·2)
c9-28151naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f2, queen e4, rook h1, bishop b1 b4, knight e1 d8, pawn a2 g2 f3 h4.
Black: king h8, rook c8, bishop c4 f6, knight b6, pawn g6 a7 h7.
11 white and 8 black pieces are on the board; the puzzle position arises after move 29.
The position in numbers
White are ahead by 13 points of material (30 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f2, the black king on h8.
It is White to move on move 29, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): b, c, d, e — natural highways for the rooks and queen.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
29. Qe8+ Bg8 30. Nf7+ Kg7 31. Bf8#
Why it works
- Great move! queen to e8 keeps the pressure (#2).
- Well found: knight to f7 (#1).
- Strong! bishop to f8 is the sharp choice (#).
- The line ends in a forced mate in 3.
- If instead Bg8, then Nf7+ and you stay on top.
Move by move
- 29. Qe8+ — queen to e8 with check
- Bg8 — bishop to g8
- 30. Nf7+ — knight to f7 with check
- Kg7 — king to g7
- 31. Bf8# — bishop to f8 and it is checkmate
Types in this puzzle
Boden's mate
Two bishops cross their diagonals over a king blocked by its own pieces.
Boden's mate crosses two bishop diagonals over a king blocked by its own pieces. The classic victim has castled on the queenside: its own rook and pawns have stolen the escape squares, and the bishops slash crosswise. The trigger is usually a queen sacrifice that blasts open the second diagonal. Whenever the enemy king is boxed in by its friends, ask whether both of your bishops can reach it on crossing diagonals.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #232.
SP-232 · BastionScout — A knight on the a- or h-file, king on c or f — the mirror twin lands here as well.
The king starts on f1, the rooks on c1 and h1, the queen on d1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the BastionScout family; read right to left it becomes position 637.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 31 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +32 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #232Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-232
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