Mate in 3: pawn to e6 (e5·3)
c9-28201naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen c8, bishop d4 f5, knight g3, pawn a2 h2 e3 b5 e5 g5.
Black: king f7, queen g4, bishop g7, knight f4, pawn b2 c7 h7.
11 white and 7 black pieces are on the board; the puzzle position arises after move 29.
The position in numbers
White are ahead by 6 points of material (24 against 18; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on f7.
It is White to move on move 29, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 3. Files fully open (no pawns of either colour): d, f — natural highways for the rooks and queen. Half-open for White: c.
White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
29. e6+ Nxe6 30. Qxe6+ Kf8 31. Bc5#
Why it works
- Best move. pawn to e6 is exactly what the engine plays (#2).
- Spot on — queen to e6 (#1).
- Precise: bishop to c5 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Nxe6, then Qxe6+ and you stay on top.
Move by move
- 29. e6+ — pawn to e6 with check
- Nxe6 — knight to e6 (capture)
- 30. Qxe6+ — queen to e6 (capture) with check
- Kf8 — king to f8
- 31. Bc5# — bishop to c5 and it is checkmate
Types in this puzzle
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
About this position
These pieces come from starting position #211.
SP-211 · ThroneGuard — A central king (d or e) and two knights tucked onto inner files: the family that holds the standard array, SP-518.
The king starts on e1, the rooks on d1 and g1, the queen on c1.
The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 643.
The engine's main line opens with g3.
Morozov Balance Index: 78 of 100 — class A — most balanced. Engine evaluation of the starting position: +18 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #211Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-211
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