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Mate in 3: queen to b5 (f1)

Shuffle Rating 1630Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1630 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen f1, rook a1, bishop c7, knight b1 e3, pawn a2 b2 c2 f2 h2 g3 d6.

Black: king b7, queen g7, rook d4 f8, bishop g6, pawn g5 e6 d7 h7.

13 white and 9 black pieces are on the board; the puzzle position arises after move 16.

The position in numbers

White are ahead by 4 points of material (30 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on b7.

It is White to move on move 16, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 4. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: e.

The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

16. Qb5+ Ka7 17. Qb6+ Ka8 18. Qa6#

Why it works

  • Great move! queen to b5 keeps the pressure (#2).
  • Spot on — queen to b6 (#1).
  • Precise: queen to a6 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Ka7, then Qb6+ and you stay on top.

Move by move

  • 16. Qb5+ — queen to b5 with check
  • Ka7 — king to a7
  • 17. Qb6+ — queen to b6 with check
  • Ka8 — king to a8
  • 18. Qa6# — queen to a6 and it is checkmate

Types in this puzzle

Corner mate

Driven into the corner, the king runs out of squares.

The corner mate catches a king driven into the corner, where it has only three neighboring squares — all of them taken away or blocked. The corner is the worst home for a king, because the attacker needs to control the fewest squares there. Herd the king toward the corner with checks and never let it slip back toward the center. Cut off the escape routes before the final check, and the mate practically assembles itself.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

About this position

These pieces come from starting position #667.

SP-667 · BastionGuard — The king starts one file off-centre, on c or f, with neither knight in a corner.

The king starts on c1, the rooks on a1 and d1, the queen on g1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

One second-rank pawn starts with no defender at all: e2.

The setup belongs to the BastionGuard family; read right to left it becomes position 193.

The engine's main line opens with f4.

Morozov Balance Index: 13 of 100 — class D — largest edge. Engine evaluation of the starting position: +41 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #667

Provenance

Mined from the project's engine self-play games.

Pack 012 · SP-667

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