Mate in 3: knight to d5 (b6)
c9-28333naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen b8, rook e1 c2, bishop f1, knight b3 b6, pawn a2 d2 e2 h2 c4 f5.
Black: king e7, queen g7, rook e8, bishop f2 g8, pawn a4 b5 g5 h5 d7 f7.
13 white and 11 black pieces are on the board; the puzzle position arises after move 16.
The position in numbers
White are ahead by 8 points of material (34 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on e7.
It is White to move on move 16, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: b, g.
Black hold the bishop pair, an edge in open lines. The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
16. Nd5+ Kf8 17. Qd6+ Re7 18. Qxe7#
Why it works
- Great move! knight to d5 keeps the pressure (#2).
- Well found: queen to d6 (#1).
- Precise: queen to e7 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kf8, then Qd6+ and you stay on top.
Move by move
- 16. Nd5+ — knight to d5 with check
- Kf8 — king to f8
- 17. Qd6+ — queen to d6 with check
- Re7 — rook to e7
- 18. Qxe7# — queen to e7 (capture) and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #94.
SP-94 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.
The king starts on d1, the rooks on c1 and e1, the queen on h1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.
The second rank carries 2 pawns with no defender at all: a2, b2.
The setup belongs to the ThroneScout family; read right to left it becomes position 868.
The engine's main line opens with f4.
Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #94Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-94
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