Attack on the uncastled king: queen to g4 (d1·8)
c9-28393naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A piece strikes across the board from its Chess960 starting square.
Mate in 3: a forced sequence that ends in checkmate.
Uncastled king: the enemy king is stuck in the centre — punish it before it castles.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
From some Chess960 setups a bishop or queen rakes a long diagonal straight from move one. Trace those long-range lines into the enemy camp: a single opened file or diagonal can create an immediate pin, skewer or mating threat.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
An uncastled king in the centre is a standing target. Look for ways to open the central files and diagonals against it with checks and threats before it can shelter — every tempo the king spends in the middle is a chance for a combination.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen d1, rook c1 h1, bishop f5 f6, knight e1 f1, pawn a2 d2 g2 e3 c4 c5 h5.
Black: king g8, queen c7, rook c8 h8, bishop a8 b8, knight d8, pawn f4 b6 a7 d7 e7 h7.
15 white and 13 black pieces are on the board; the puzzle position arises after move 10.
The position in numbers
White are ahead by 4 points of material (38 against 34; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g8.
It is White to move on move 10, with 51 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: b, f.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
10. Qg4+ Kf8 11. Qg7+ Ke8 12. Qxe7#
Why it works
- Great move! queen to g4 keeps the pressure (#2).
- Well found: queen to g7 (#1).
- Precise: queen to e7 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kf8, then Qg7+ and you stay on top.
Move by move
- 10. Qg4+ — queen to g4 with check
- Kf8 — king to f8
- 11. Qg7+ — queen to g7 with check
- Ke8 — king to e8
- 12. Qxe7# — queen to e7 (capture) and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Long-range opener
From its unusual home square a long-range piece strikes across the board.
The long-range opener: a bishop, rook or queen strikes across the whole board straight from its starting area. In Chess960 the long-range pieces sit on unfamiliar squares, and a single pawn move can uncover a shot deep into the enemy camp. In the opening, trace with your eyes the diagonals and files of every long-range piece — yours and theirs. The mistake is pushing a pawn without checking whose line you have just opened.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
About this position
These pieces come from starting position #400.
SP-400 · RampartGuard — Both knights begin on inner files while the king sits on the wing (b/g); mirror twins stay together in this family.
The king starts on g1, the rooks on c1 and h1, the queen on d1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The pawn on f2 is defended by the king alone — the classic soft spot of the standard setup.
The setup belongs to the RampartGuard family; read right to left it becomes position 751.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 34 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +31 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #400Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-400
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