Mate in 3: queen to d8 (d7·3)
c9-28478naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b1, queen d7, rook e1 a2, knight b3, pawn g2 a4 h4 c5.
Black: king b8, rook d8, pawn f4 a5 h5 c6 g6 g7.
9 white and 8 black pieces are on the board; the puzzle position arises after move 31.
The position in numbers
White are ahead by 15 points of material (26 against 11; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b1, the black king on b8.
It is White to move on move 31, with 50 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): b, d, e — natural highways for the rooks and queen. Half-open for White: f.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
31. Qxd8+ Ka7 32. Re7+ Ka6 33. Qxa5#
Why it works
- Best move. queen to d8 is exactly what the engine plays (#2).
- Spot on — rook to e7 (#1).
- Precise: queen to a5 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Ka7, then Re7+ and you win the rook.
Move by move
- 31. Qxd8+ — queen to d8 (capture) with check
- Ka7 — king to a7
- 32. Re7+ — rook to e7 with check
- Ka6 — king to a6
- 33. Qxa5# — queen to a5 (capture) and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
About this position
These pieces come from starting position #734.
SP-734 · RampartGuard — A b- or g-file king and two knights on inner files (b–g).
The king starts on b1, the rooks on a1 and h1, the queen on d1.
From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.
The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.
The pawn on b2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the RampartGuard family; read right to left it becomes position 420.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 21 of 100 — class D — largest edge. Engine evaluation of the starting position: +36 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #734Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-734
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