Mate in 2: pin on f5 (e7)
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The tactical motive
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Pin: a piece can't move without exposing something more valuable behind it.
Difficulty 1657 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
A pin freezes a piece in front of a more valuable one behind it. Scan the ranks, files and diagonals your bishop, rook or queen controls: if an enemy piece cannot move without exposing its king or queen, it is pinned and can be piled on or bypassed.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen f6, rook d1 h1, knight e7, pawn b2 c2 f2 g2 h4.
Black: king h6, queen c7, rook a8 f8, bishop f7, knight c5, pawn a4 b4 h5 g6.
10 white and 10 black pieces are on the board; the puzzle position arises after move 29.
The position in numbers
Black are ahead by 2 points of material (27 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on h6.
It is White to move on move 29, with 46 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: a.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
29. Nf5+ Kh7 30. Qg7#
Why it works
- Great move! knight to f5 keeps the pressure (#1).
- Well found: queen to g7 (#).
- The line ends in a forced mate in 2.
- If instead Kh7, then Qg7# and it is mate.
Move by move
- 29. Nf5+ — knight to f5 with check
- Kh7 — king to h7
- 30. Qg7# — queen to g7 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Provenance
Derived from the Lichess puzzle database (CC0).
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 013
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