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Mate in 2: deflection on h3

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Shuffle Rating 1283Theme: Deflection: force the defender to abandon its post.
Black to move — find the best continuation

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The tactical motive

Deflection: force the defender to abandon its post.

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 1283 ShuffleRating — club-player level.

Black to move — find the best continuation

How to recognize this tactic

Deflection drags a defender away from its duty. Identify the enemy piece that guards a key square or mate, then force it to move — with a check, a capture or a threat it must answer — and strike where it no longer defends.

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, rook e1, bishop b7, knight c3 c6, pawn a2 c2 f2 h2 b3 g3.

Black: king g8, rook e8 f8, bishop g4, pawn c5 f6 a7 g7 h7.

11 white and 9 black pieces are on the board; the puzzle position arises after move 21.

The position in numbers

White are ahead by 2 points of material (20 against 18; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on g8.

It is Black to move on move 21, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for Black: b.

The Black king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

21... Bh3+ 22. Kg1 Rxe1#

Why it works

  • Great move! bishop to h3 keeps the pressure (#1).
  • Well found: rook to e1 (#).
  • The line ends in a forced mate in 2.
  • If instead Kg1, then Rxe1# and it is mate.

Move by move

  • 21… Bh3+ — bishop to h3 with check
  • 22. Kg1 — king to g1
  • Rxe1# — rook to e1 (capture) and it is checkmate

Types in this puzzle

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 009

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