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Mate in 3: pin on e2

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Shuffle Rating 2026Theme: Mate in 3: a forced sequence that ends in checkmate.
Black to move — find the best continuation

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The tactical motive

Mate in 3: a forced sequence that ends in checkmate.

Pin: a piece can't move without exposing something more valuable behind it.

Difficulty 2026 ShuffleRating — expert level — few solve it at first try.

Black to move — find the best continuation

How to recognize this tactic

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

A pin freezes a piece in front of a more valuable one behind it. Scan the ranks, files and diagonals your bishop, rook or queen controls: if an enemy piece cannot move without exposing its king or queen, it is pinned and can be piled on or bypassed.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen d7, rook f2, pawn a2 b2 g2 h2 f3 e4.

Black: king g8, queen d4, knight f4, pawn d6 g6 a7.

9 white and 6 black pieces are on the board; the puzzle position arises after move 37.

The position in numbers

White are ahead by 5 points of material (20 against 15; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on g8.

It is Black to move on move 37, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 3. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen. Half-open for Black: b, e, f, h.

The Black king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

37... Ne2+ 38. Kh1 Qd1+ 39. Rf1 Qxf1#

Why it works

  • Great move! knight to e2 keeps the pressure (#2).
  • Well found: queen to d1 (#1).
  • Strong! queen to f1 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kh1, then Qd1+ and you stay on top.

Move by move

  • 37… Ne2+ — knight to e2 with check
  • 38. Kh1 — king to h1
  • Qd1+ — queen to d1 with check
  • 39. Rf1 — rook to f1
  • Qxf1# — queen to f1 (capture) and it is checkmate

Types in this puzzle

Back-rank mate

The king is locked behind its own pawns — a heavy piece strikes the last rank.

The back-rank mate strikes a king locked behind its own unmoved pawns when a rook or queen crashes onto the last rank. The signs: no escape hole in front of the king, and the back rank guarded by a single piece or by nobody at all. Often that lone guard is deflected or traded off first, and only then comes the invasion. In your own games, make luft in time — one pawn move prevents a sudden catastrophe.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 014

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