Mate in 2: deflection on g5 (g4)
li-01Ie5naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Deflection: force the defender to abandon its post.
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 885 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
Deflection drags a defender away from its duty. Identify the enemy piece that guards a key square or mate, then force it to move — with a check, a capture or a threat it must answer — and strike where it no longer defends.
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f2, rook d7, bishop d2, pawn h3 f4 g4.
Black: king h6, rook a2 b2, pawn f5 g6 h7.
6 white and 6 black pieces are on the board; the puzzle position arises after move 47.
The position in numbers
Black are ahead by 2 points of material (11 against 13; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f2, the black king on h6.
It is White to move on move 47, with 23 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 3 pawns, Black 3. Files fully open (no pawns of either colour): a, b, c, d, e — natural highways for the rooks and queen.
The White king has 8 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
47. g5+ Kh5 48. Rxh7#
Why it works
- Great move! pawn to g5 keeps the pressure (#1).
- Well found: rook to h7 (#).
- The line ends in a forced mate in 2.
- If instead Kh5, then Rxh7# and it is mate.
Move by move
- 47. g5+ — pawn to g5 with check
- Kh5 — king to h5
- 48. Rxh7# — rook to h7 (capture) and it is checkmate
Types in this puzzle
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Endgame tactic
Tactics live in the endgame too — strike while material is scarce.
Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.
Provenance
Derived from the Lichess puzzle database (CC0).
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 004
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads