♚Open in the app

Mate in 1: queen to h2 (h4·4)

Shuffle Rating 1098Theme: Mate in 1: find the move after which the enemy king has no escape.
Black to move — find the best continuation

Solve in the app

The tactical motive

Mate in 1: find the move after which the enemy king has no escape.

Difficulty 1098 ShuffleRating — club-player level.

Black to move — find the best continuation

How to recognize this tactic

A mate in one hides among forcing checks. Run through every check you can give: does it cover all the king's escape squares, is the checking piece safe or supported, and can nothing block or capture it? If yes, that is the mate.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, queen d1, rook a1 f1, bishop c1 e2, knight d2 c3, pawn a2 b2 c2 h2 g3 f4 e5.

Black: king g8, queen h4, rook a8 f8, bishop d4 c8, knight g4 b8, pawn e6 a7 b7 d7 f7 g7 h7.

15 white and 15 black pieces are on the board; the puzzle position arises after move 12.

The position in numbers

Material is level — 38 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on h1, the black king on g8.

It is Black to move on move 12, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for Black: c.

The Black king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

12... Qxh2#

Why it works

  • Great move! queen to h2 keeps the pressure (#).
  • The line ends in a forced mate in 1.

Move by move

  • 12… Qxh2# — queen to h2 (capture) and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 1

Checkmate in a single move — find it.

Mate in one: the combination is over, only the final precise shot remains. The method is simple — list every check you have and test the three escapes against each: king moves, blocks, and capturing the checker. If none of them works, it is mate. The classic blunder is falling in love with the first check you see and missing the one escape hatch.

Corner mate

Driven into the corner, the king runs out of squares.

The corner mate catches a king driven into the corner, where it has only three neighboring squares — all of them taken away or blocked. The corner is the worst home for a king, because the attacker needs to control the fewest squares there. Herd the king toward the corner with checks and never let it slip back toward the center. Cut off the escape routes before the final check, and the mate practically assembles itself.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 007

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: