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Mate in 3: queen to h7 (h6)

Shuffle Rating 1459Theme: Mate in 3: a forced sequence that ends in checkmate.
White to move — find the best continuation

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The tactical motive

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1459 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, queen h6, rook b1 e7, bishop c1, pawn a2 b2 g2 h2.

Black: king g8, queen d5, rook f2 b8, bishop d4, pawn d3 d6 g6 a7 h7.

9 white and 10 black pieces are on the board; the puzzle position arises after move 23.

The position in numbers

Black are ahead by 1 points of material (26 against 27; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h1, the black king on g8.

It is White to move on move 23, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): c, e, f — natural highways for the rooks and queen. Half-open for White: d.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

23. Qxh7+ Kf8 24. Bh6+ Bg7 25. Qxg7#

Why it works

  • Great move! queen to h7 keeps the pressure (#2).
  • Well found: bishop to h6 (#1).
  • Strong! queen to g7 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kf8, then Bh6+ and you stay on top.

Move by move

  • 23. Qxh7+ — queen to h7 (capture) with check
  • Kf8 — king to f8
  • 24. Bh6+ — bishop to h6 with check
  • Bg7 — bishop to g7
  • 25. Qxg7# — queen to g7 (capture) and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 011

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