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Mate in 3: fork on f1 (f8)

Shuffle Rating 2001Theme: Discovered attack: one piece steps aside, unleashing another's attack.
Black to move — find the best continuation

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The tactical motive

Discovered attack: one piece steps aside, unleashing another's attack.

Fork: one piece attacks two targets at once — they can't both be saved.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 2001 ShuffleRating — expert level — few solve it at first try.

Black to move — find the best continuation

How to recognize this tactic

A discovered attack fires when one piece steps aside and unmasks the piece behind it. Look for your own units that block a rook, bishop or queen: moving the front piece — ideally with a threat of its own — springs two attacks in one move.

A fork is one piece attacking two targets at once. Look for a knight, pawn or queen move that lands where it hits the king (or a bigger piece) and a second undefended unit on the same turn — the opponent can save only one.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, queen c3, rook e1, bishop f1 d4, pawn a2 b2 g2 h2 d5.

Black: king h8, rook g6 f8, bishop e4 h4, pawn a6 b7 g7 h7.

10 white and 9 black pieces are on the board; the puzzle position arises after move 27.

The position in numbers

White are ahead by 5 points of material (25 against 20; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h1, the black king on h8.

It is Black to move on move 27, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): c, e, f — natural highways for the rooks and queen. Half-open for Black: d.

The Black king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

27... Rxf1+ 28. Rxf1 Bxg2+ 29. Kg1 Bf3#

Why it works

  • Great move! rook to f1 keeps the pressure (#2).
  • Well found: bishop to g2 (#1).
  • Strong! bishop to f3 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead Rxf1, then Bxg2+ and you stay on top.

Move by move

  • 27… Rxf1+ — rook to f1 (capture) with check
  • 28. Rxf1 — rook to f1 (capture)
  • Bxg2+ — bishop to g2 (capture) with check
  • 29. Kg1 — king to g1
  • Bf3# — bishop to f3 and it is checkmate

Types in this puzzle

Discovered mate

A piece steps aside — and the one behind it delivers mate.

In a discovered mate the piece that moves is not the one that mates — the long-range piece behind it delivers the blow. The moving piece is completely free: it can land anywhere, ideally stealing the king's last squares or guarding key points. Look for your rook, bishop or queen lined up with the enemy king, with exactly one of your own pieces in between. When choosing the unveiling move, remember its second job — shutting the king's escape door.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 014

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