Mate in 3: fork on g7
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The tactical motive
Fork: one piece attacks two targets at once — they can't both be saved.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1187 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
A fork is one piece attacking two targets at once. Look for a knight, pawn or queen move that lands where it hits the king (or a bigger piece) and a second undefended unit on the same turn — the opponent can save only one.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen e3, rook a1 g3, knight f5, pawn a2 b2 f2 g2 h3 e4.
Black: king h7, queen c7, rook b8 g8, bishop d6, knight f6, pawn b5 e5 h5 c6 f7 g7.
11 white and 12 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
Black are ahead by 3 points of material (28 against 31; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on h7.
It is White to move on move 26, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: c.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. Rxg7+ Rxg7 27. Qh6+ Kg8 28. Qxg7#
Why it works
- Great move! rook to g7 keeps the pressure (#2).
- Well found: queen to h6 (#1).
- Strong! queen to g7 is the sharp choice (#).
- The line ends in a forced mate in 3.
- If instead Rxg7, then Qh6+ and you stay on top.
Move by move
- 26. Rxg7+ — rook to g7 (capture) with check
- Rxg7 — rook to g7 (capture)
- 27. Qh6+ — queen to h6 with check
- Kg8 — king to g8
- 28. Qxg7# — queen to g7 (capture) and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Provenance
Derived from the Lichess puzzle database (CC0).
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 007
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