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Mate in 2: deflection on f7

li-01wn6
Shuffle Rating 1726Theme: Deflection: force the defender to abandon its post.
White to move — find the best continuation

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The tactical motive

Deflection: force the defender to abandon its post.

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 1726 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

Deflection drags a defender away from its duty. Identify the enemy piece that guards a key square or mate, then force it to move — with a check, a capture or a threat it must answer — and strike where it no longer defends.

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen h5, knight g4 g5, pawn b2 h3 a4 c4 d5.

Black: king g8, queen d3, rook a8, bishop f8, knight e8, pawn a5 c5 d6 b7.

9 white and 9 black pieces are on the board; the puzzle position arises after move 35.

The position in numbers

Black are ahead by 4 points of material (20 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on g8.

It is White to move on move 35, with 25 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): e, f, g — natural highways for the rooks and queen.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

35. Qf7+ Kh8 36. Qxf8#

Why it works

  • Great move! queen to f7 keeps the pressure (#1).
  • Well found: queen to f8 (#).
  • The line ends in a forced mate in 2.
  • If instead Kh8, then Qxf8# and it is mate.

Move by move

  • 35. Qf7+ — queen to f7 with check
  • Kh8 — king to h8
  • 36. Qxf8# — queen to f8 (capture) and it is checkmate

Types in this puzzle

Corner mate

Driven into the corner, the king runs out of squares.

The corner mate catches a king driven into the corner, where it has only three neighboring squares — all of them taken away or blocked. The corner is the worst home for a king, because the attacker needs to control the fewest squares there. Herd the king toward the corner with checks and never let it slip back toward the center. Cut off the escape routes before the final check, and the mate practically assembles itself.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 013

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