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Mate in 2: rook to h5 (g5)

Shuffle Rating 1126Theme: Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Black to move — find the best continuation

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The tactical motive

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 1126 ShuffleRating — club-player level.

Black to move — find the best continuation

How to recognize this tactic

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h2, queen f4, rook f2, bishop b2, pawn c2 b3 a4 f7.

Black: king a8, rook g5 g8, pawn e4 c5 h6 a7 b7 h7.

8 white and 9 black pieces are on the board; the puzzle position arises after move 30.

The position in numbers

White are ahead by 5 points of material (21 against 16; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h2, the black king on a8.

It is Black to move on move 30, with 25 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): d, g — natural highways for the rooks and queen. Half-open for Black: f.

The Black king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

30... Rh5+ 31. Qh4 Rxh4#

Why it works

  • Great move! rook to h5 keeps the pressure (#1).
  • Well found: rook to h4 (#).
  • The line ends in a forced mate in 2.
  • If instead Qh4, then Rxh4# and it is mate.

Move by move

  • 30… Rh5+ — rook to h5 with check
  • 31. Qh4 — queen to h4
  • Rxh4# — rook to h4 (capture) and it is checkmate

Types in this puzzle

Ladder mate

Two heavy pieces climb line by line, cutting off every retreat.

The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 007

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