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Deflection: bishop to g2 (e4)

Shuffle Rating 1996Theme: Deflection: force the defender to abandon its post.
Black to move — find the best continuation

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The tactical motive

Deflection: force the defender to abandon its post.

Difficulty 1996 ShuffleRating — for advanced tacticians.

Black to move — find the best continuation

How to recognize this tactic

Deflection drags a defender away from its duty. Identify the enemy piece that guards a key square or mate, then force it to move — with a check, a capture or a threat it must answer — and strike where it no longer defends.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, rook a1 e1, bishop d4, pawn a2 f2 g2 h2 c3.

Black: king g8, rook e2 e8, bishop e4, pawn a5 f7 g7 h7.

9 white and 8 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

White are ahead by 1 points of material (18 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on g8.

It is Black to move on move 26, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): b, d, e — natural highways for the rooks and queen. Half-open for Black: c.

The Black king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26... Bxg2+ 27. Kxg2 Rxe1 28. Rxe1 Rxe1

Why it works

  • Great move! bishop to g2 keeps the pressure (+4.6).
  • Well found: rook to e1 (+4.9).
  • Strong! rook to e1 is the sharp choice (+4.8).
  • You win a piece — the rook.
  • If instead Kxg2, then Rxe1 and you win the rook.

Move by move

  • 26… Bxg2+ — bishop to g2 (capture) with check
  • 27. Kxg2 — king to g2 (capture)
  • Rxe1 — rook to e1 (capture)
  • 28. Rxe1 — rook to e1 (capture)
  • Rxe1 — rook to e1 (capture)

Types in this puzzle

Clearance

Clear your own piece out of the way — with tempo — for the decisive blow.

Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.

Endgame tactic

Tactics live in the endgame too — strike while material is scarce.

Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 014

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