Mate in 1: queen to f2 (e1)
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The tactical motive
Mate in 1: find the move after which the enemy king has no escape.
Difficulty 872 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
Black to move — find the best continuation
How to recognize this tactic
A mate in one hides among forcing checks. Run through every check you can give: does it cover all the king's escape squares, is the checking piece safe or supported, and can nothing block or capture it? If yes, that is the mate.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h2, queen f8, rook e8, knight g1, pawn a2 b2 c2 f2 d3 h3.
Black: king h7, queen e1, bishop a8, pawn h6 a7 c7 f7 g7.
10 white and 8 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
White are ahead by 6 points of material (23 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h2, the black king on h7.
It is Black to move on move 26, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for Black: b, d.
The Black king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26... Qxf2#
Why it works
- Great move! queen to f2 keeps the pressure (#).
- The line ends in a forced mate in 1.
Move by move
- 26… Qxf2# — queen to f2 (capture) and it is checkmate
Types in this puzzle
Mate in 1
Checkmate in a single move — find it.
Mate in one: the combination is over, only the final precise shot remains. The method is simple — list every check you have and test the three escapes against each: king moves, blocks, and capturing the checker. If none of them works, it is mate. The classic blunder is falling in love with the first check you see and missing the one escape hatch.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Hanging piece
A piece is left without protection — just take it.
A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.
Provenance
Derived from the Lichess puzzle database (CC0).
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 004
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