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Mate in 2: rook to h3 (h8)

Shuffle Rating 1132Theme: Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Black to move — find the best continuation

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The tactical motive

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 1132 ShuffleRating — club-player level.

Black to move — find the best continuation

How to recognize this tactic

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f3, rook d1 f8, bishop f5, knight c5, pawn a2 g4.

Black: king c7, rook h2 h8, knight b6, pawn e5 f6 a7 b7.

7 white and 8 black pieces are on the board; the puzzle position arises after move 37.

The position in numbers

White are ahead by 1 points of material (18 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f3, the black king on c7.

It is Black to move on move 37, with 30 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 2 pawns, Black 4. Files fully open (no pawns of either colour): c, d, h — natural highways for the rooks and queen. Half-open for Black: g.

The Black king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

37... R8h3+ 38. Ke4 Re2#

Why it works

  • Great move! rook to h3 keeps the pressure (#1).
  • Well found: rook to e2 (#).
  • The line ends in a forced mate in 2.
  • If instead Ke4, then Re2# and it is mate.

Move by move

  • 37… R8h3+ — rook to h3 with check
  • 38. Ke4 — king to e4
  • Re2# — rook to e2 and it is checkmate

Types in this puzzle

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 007

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