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Win the hanging bishop on h4

li-02W8D
Shuffle Rating 1337Theme: Hanging piece: your opponent left a piece undefended — take it.
Black to move — find the best continuation

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The tactical motive

Hanging piece: your opponent left a piece undefended — take it.

Save the piece: one of your pieces is attacked — find the best way to rescue it.

Difficulty 1337 ShuffleRating — club-player level.

Black to move — find the best continuation

How to recognize this tactic

A hanging piece is one that is attacked and not defended, or defended too few times. Count attackers against defenders on each enemy unit; where attackers win, take it — often with an in-between move or a check to gain the extra tempo.

Here the task is defensive: one of your pieces is under attack and must be rescued without losing more. Look for a move that saves it with tempo — a counter-check, an equal counter-attack or an interposition — rather than a passive retreat.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c4, rook h4, pawn b3 a4.

Black: king g2, bishop f2, pawn b4 a5.

4 white and 4 black pieces are on the board; the puzzle position arises after move 78.

The position in numbers

White are ahead by 2 points of material (7 against 5; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c4, the black king on g2.

It is Black to move on move 78, with 13 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 2 pawns, Black 2. Files fully open (no pawns of either colour): c, d, e, f, g, h — natural highways for the rooks and queen.

The Black king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

78... Bxh4 79. Kb5 Bd8

Why it works

  • Great move! bishop to h4 keeps the pressure (+6.2).
  • Well found: bishop to d8 (+9.8).
  • You win a piece — the rook.
  • If instead Kb5, then Bd8 and you win the rook.

Move by move

  • 78… Bxh4 — bishop to h4 (capture)
  • 79. Kb5 — king to b5
  • Bd8 — bishop to d8

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Endgame tactic

Tactics live in the endgame too — strike while material is scarce.

Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 010

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