♚Open in the app

Mate in 3: king to g3

li-03xkS
Shuffle Rating 1313Theme: Mate in 3: a forced sequence that ends in checkmate.
Black to move — find the best continuation

Solve in the app

The tactical motive

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1313 ShuffleRating — club-player level.

Black to move — find the best continuation

How to recognize this tactic

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, rook b7, pawn b2 g2 b3 h3 c4 d5.

Black: king f4, rook d2, pawn f5 f7 h7.

8 white and 5 black pieces are on the board; the puzzle position arises after move 32.

The position in numbers

White are ahead by 3 points of material (11 against 8; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h1, the black king on f4.

It is Black to move on move 32, with 17 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 3. Files fully open (no pawns of either colour): a, e — natural highways for the rooks and queen. Half-open for Black: b, c, d, g.

The Black king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

32... Kg3 33. Re7 Rd1+ 34. Re1 Rxe1#

Why it works

  • Great move! king to g3 keeps the pressure (#2).
  • Well found: rook to d1 (#1).
  • Strong! rook to e1 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead Re7, then Rd1+ and you stay on top.

Move by move

  • 32… Kg3 — king to g3
  • 33. Re7 — rook to e7
  • Rd1+ — rook to d1 with check
  • 34. Re1 — rook to e1
  • Rxe1# — rook to e1 (capture) and it is checkmate

Types in this puzzle

Corner mate

Driven into the corner, the king runs out of squares.

The corner mate catches a king driven into the corner, where it has only three neighboring squares — all of them taken away or blocked. The corner is the worst home for a king, because the attacker needs to control the fewest squares there. Herd the king toward the corner with checks and never let it slip back toward the center. Cut off the escape routes before the final check, and the mate practically assembles itself.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 009

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: