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Mate in 2: queen to a5

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Shuffle Rating 1170Theme: Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
White to move — find the best continuation

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The tactical motive

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 1170 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h2, queen a1, rook g3 a7, knight c3, pawn b2 c2 d3 f3 h3 e4.

Black: king c7, queen d7, rook h4 h8, bishop e7, pawn b5 e5 c6 d6 f6 g6 b7.

11 white and 12 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

Black are ahead by 1 points of material (28 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h2, the black king on c7.

It is White to move on move 26, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 7. Files fully open (no pawns of either colour): a — natural highways for the rooks and queen. Half-open for White: g.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26. Qa5+ Kc8 27. Ra8#

Why it works

  • Great move! queen to a5 keeps the pressure (#1).
  • Well found: rook to a8 (#).
  • The line ends in a forced mate in 2.
  • If instead Kc8, then Ra8# and it is mate.

Move by move

  • 26. Qa5+ — queen to a5 with check
  • Kc8 — king to c8
  • 27. Ra8# — rook to a8 and it is checkmate

Types in this puzzle

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 007

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