Mate in 2: queen to f3
li-051VCOpens in the app if installed, otherwise downloads the APK.
The tactical motive
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1035 ShuffleRating — club-player level.
Black to move — find the best continuation
How to recognize this tactic
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h1, queen d4, rook g1, bishop h7, pawn a2 b2 f2 h2 c3 f3.
Black: king h8, queen h5, rook e8, pawn f6 a7 b7 c7 f7.
10 white and 8 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
White are ahead by 4 points of material (23 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h1, the black king on h8.
It is Black to move on move 26, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): d, e, g — natural highways for the rooks and queen. Half-open for Black: h.
The Black king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26... Qxf3+ 27. Rg2 Re1#
Why it works
- Great move! queen to f3 keeps the pressure (#1).
- Well found: rook to e1 (#).
- The line ends in a forced mate in 2.
- If instead Rg2, then Re1# and it is mate.
Move by move
- 26… Qxf3+ — queen to f3 (capture) with check
- 27. Rg2 — rook to g2
- Re1# — rook to e1 and it is checkmate
Types in this puzzle
Back-rank mate
The king is locked behind its own pawns — a heavy piece strikes the last rank.
The back-rank mate strikes a king locked behind its own unmoved pawns when a rook or queen crashes onto the last rank. The signs: no escape hole in front of the king, and the back rank guarded by a single piece or by nobody at all. Often that lone guard is deflected or traded off first, and only then comes the invasion. In your own games, make luft in time — one pawn move prevents a sudden catastrophe.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Provenance
Derived from the Lichess puzzle database (CC0).
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 006
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads