Mate in 3: double attack on g7 (g1)
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The tactical motive
Double attack: one move creates two threats at once.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 2205 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
A double attack threatens two things at once so the opponent cannot parry both. Look for a single move — often a queen or knight — that creates two separate threats, such as a check plus an attack on a loose piece.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c2, queen b2, rook g1, bishop f1, knight c6, pawn h3 b4 c4 d5 f5 h5.
Black: king g8, queen e3, rook a2 f8, bishop h7, knight e4, pawn b6 f7 g7.
11 white and 9 black pieces are on the board; the puzzle position arises after move 32.
The position in numbers
Black are ahead by 2 points of material (26 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c2, the black king on g8.
It is White to move on move 32, with 26 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 3. Files fully open (no pawns of either colour): a, e — natural highways for the rooks and queen. Half-open for White: g.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
32. Rxg7+ Kh8 33. Rg8+ Kxg8 34. Ne7#
Why it works
- Great move! rook to g7 keeps the pressure (#2).
- Well found: rook to g8 (#1).
- Strong! knight to e7 is the sharp choice (#).
- The line ends in a forced mate in 3.
- If instead Kh8, then Rg8+ and you stay on top.
Move by move
- 32. Rxg7+ — rook to g7 (capture) with check
- Kh8 — king to h8
- 33. Rg8+ — rook to g8 with check
- Kxg8 — king to g8 (capture)
- 34. Ne7# — knight to e7 and it is checkmate
Types in this puzzle
Knight mate
The knight lands the killing blow from its unique angle.
In a knight mate the final blow comes from the knight — the only piece whose check can never be blocked. That makes it lethal against a cramped king: only a king move or capturing the knight itself can help. The sign: the squares around the king are occupied or covered, and there is a hop from which the knight checks while staying untouchable. Bring the knight over early — it is slower than the long-range pieces, but its strike cannot be parried.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Provenance
Derived from the Lichess puzzle database (CC0).
Pack 015
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