♚Open in the app

Mate in 3: queen to h2 (h4)

Shuffle Rating 2150Theme: Mate in 3: a forced sequence that ends in checkmate.
Black to move — find the best continuation

Solve in the app

The tactical motive

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 2150 ShuffleRating — expert level — few solve it at first try.

Black to move — find the best continuation

How to recognize this tactic

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen c7, rook f1 c3, knight d4, pawn f2 h2 e3 g3 a6.

Black: king g8, queen h4, rook b2 g5, bishop e4, pawn h6 f7 g7.

10 white and 8 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

White are ahead by 2 points of material (27 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on g8.

It is Black to move on move 26, with 48 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): b, c, d — natural highways for the rooks and queen. Half-open for Black: a, e.

The Black king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26... Qxh2+ 27. Kxh2 Rh5+ 28. Kg1 Rh1#

Why it works

  • Great move! queen to h2 keeps the pressure (#2).
  • Well found: rook to h5 (#1).
  • Strong! rook to h1 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kxh2, then Rh5+ and you stay on top.

Move by move

  • 26… Qxh2+ — queen to h2 (capture) with check
  • 27. Kxh2 — king to h2 (capture)
  • Rh5+ — rook to h5 with check
  • 28. Kg1 — king to g1
  • Rh1# — rook to h1 and it is checkmate

Types in this puzzle

Ladder mate

Two heavy pieces climb line by line, cutting off every retreat.

The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 015

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: