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Fork: bishop to d4 (b6·2)

Shuffle Rating 1615Theme: Fork: one piece attacks two targets at once — they can't both be saved.
Black to move — find the best continuation

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The tactical motive

Fork: one piece attacks two targets at once — they can't both be saved.

Difficulty 1615 ShuffleRating — for advanced tacticians.

Black to move — find the best continuation

How to recognize this tactic

A fork is one piece attacking two targets at once. Look for a knight, pawn or queen move that lands where it hits the king (or a bigger piece) and a second undefended unit on the same turn — the opponent can save only one.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, rook a1 f1, knight c3 e5, pawn c2 f2 g2 a3 h3 b4 d6.

Black: king h8, rook d8 f8, bishop b6 d7, pawn f5 a6 e6 a7 f7 h7.

12 white and 11 black pieces are on the board; the puzzle position arises after move 20.

The position in numbers

White are ahead by 1 points of material (23 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on h8.

It is Black to move on move 20, with 24 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for Black: b, c, d, g.

Black hold the bishop pair, an edge in open lines. The Black king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

20... Bd4 21. Nxd7 Rxd7 22. Na4 Bxa1

Why it works

  • Great move! bishop to d4 keeps the pressure (+3.5).
  • Well found: rook to d7 (+3.5).
  • Strong! bishop to a1 is the sharp choice (+3.2).
  • You win a piece — the rook.
  • If instead Nxd7, then Rxd7 and you stay on top.

Move by move

  • 20… Bd4 — bishop to d4
  • 21. Nxd7 — knight to d7 (capture)
  • Rxd7 — rook to d7 (capture)
  • 22. Na4 — knight to a4
  • Bxa1 — bishop to a1 (capture)

Types in this puzzle

Relative pin

A piece shields a more valuable one behind it — moving it loses material.

In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Quiet move

No check, no capture — yet this modest move decides the game.

A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 012

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