Mate in 3: rook to a2 (b2)
li-09IkHnaming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1962 ShuffleRating — for advanced tacticians.
Black to move — find the best continuation
How to recognize this tactic
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king a1, queen h4, rook d1 f1, bishop h7, pawn a2 h3 c4 d4 e5.
Black: king g7, queen f5, rook b2 h8, pawn c3 a4 c6 g6 f7.
10 white and 9 black pieces are on the board; the puzzle position arises after move 31.
The position in numbers
White are ahead by 3 points of material (27 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on a1, the black king on g7.
It is Black to move on move 31, with 45 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen. Half-open for Black: d, e, h.
The Black king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
31... Rxa2+ 32. Kxa2 Qc2+ 33. Ka1 Qb2#
Why it works
- Great move! rook to a2 keeps the pressure (#2).
- Well found: queen to c2 (#1).
- Strong! queen to b2 is the sharp choice (#).
- The line ends in a forced mate in 3.
- If instead Kxa2, then Qc2+ and you stay on top.
Move by move
- 31… Rxa2+ — rook to a2 (capture) with check
- 32. Kxa2 — king to a2 (capture)
- Qc2+ — queen to c2 with check
- 33. Ka1 — king to a1
- Qb2# — queen to b2 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Corner mate
Driven into the corner, the king runs out of squares.
The corner mate catches a king driven into the corner, where it has only three neighboring squares — all of them taken away or blocked. The corner is the worst home for a king, because the attacker needs to control the fewest squares there. Herd the king toward the corner with checks and never let it slip back toward the center. Cut off the escape routes before the final check, and the mate practically assembles itself.
Provenance
Derived from the Lichess puzzle database (CC0).
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 014
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads