Mate in 1: pin on g2 (f3)
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The tactical motive
Mate in 1: find the move after which the enemy king has no escape.
Pin: a piece can't move without exposing something more valuable behind it.
Difficulty 1984 ShuffleRating — for advanced tacticians.
Black to move — find the best continuation
How to recognize this tactic
A mate in one hides among forcing checks. Run through every check you can give: does it cover all the king's escape squares, is the checking piece safe or supported, and can nothing block or capture it? If yes, that is the mate.
A pin freezes a piece in front of a more valuable one behind it. Scan the ranks, files and diagonals your bishop, rook or queen controls: if an enemy piece cannot move without exposing its king or queen, it is pinned and can be piled on or bypassed.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen f2, rook b2, bishop h2, knight g3, pawn a2 e5.
Black: king g8, queen f3, bishop c5, pawn h3 b4 e6 h6.
7 white and 7 black pieces are on the board; the puzzle position arises after move 36.
The position in numbers
White are ahead by 6 points of material (22 against 16; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g8.
It is Black to move on move 36, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 2 pawns, Black 4. Files fully open (no pawns of either colour): c, d, f, g — natural highways for the rooks and queen. Half-open for Black: a.
The Black king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
36... Qg2#
Why it works
- Great move! queen to g2 keeps the pressure (#).
- The line ends in a forced mate in 1.
Move by move
- 36… Qg2# — queen to g2 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 1
Checkmate in a single move — find it.
Mate in one: the combination is over, only the final precise shot remains. The method is simple — list every check you have and test the three escapes against each: king moves, blocks, and capturing the checker. If none of them works, it is mate. The classic blunder is falling in love with the first check you see and missing the one escape hatch.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Provenance
Derived from the Lichess puzzle database (CC0).
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 014
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