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Mate in 3: queen to h2 (h5·3)

Shuffle Rating 1900Theme: Mate in 3: a forced sequence that ends in checkmate.
Black to move — find the best continuation

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The tactical motive

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1900 ShuffleRating — for advanced tacticians.

Black to move — find the best continuation

How to recognize this tactic

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen d7, rook a1 e5, bishop e3, knight c3 d4, pawn a2 b2 f2 h2 g3.

Black: king h8, queen h5, rook a8 f8, knight g4, pawn g5 a6 h6.

12 white and 8 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

White are ahead by 8 points of material (33 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on h8.

It is Black to move on move 26, with 29 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): c, d, e — natural highways for the rooks and queen. Half-open for Black: b, f.

The Black king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26... Qxh2+ 27. Kf1 Rxf2+ 28. Bxf2 Qxf2#

Why it works

  • Great move! queen to h2 keeps the pressure (#2).
  • Well found: rook to f2 (#1).
  • Strong! queen to f2 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kf1, then Rxf2+ and you stay on top.

Move by move

  • 26… Qxh2+ — queen to h2 (capture) with check
  • 27. Kf1 — king to f1
  • Rxf2+ — rook to f2 (capture) with check
  • 28. Bxf2 — bishop to f2 (capture)
  • Qxf2# — queen to f2 (capture) and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 014

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