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Pin: knight to c6

li-0GAUo
Shuffle Rating 1824Theme: Pin: a piece can't move without exposing something more valuable behind it.
White to move — find the best continuation

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The tactical motive

Pin: a piece can't move without exposing something more valuable behind it.

Skewer: a valuable piece is forced to move, exposing the one behind it.

Difficulty 1824 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

A pin freezes a piece in front of a more valuable one behind it. Scan the ranks, files and diagonals your bishop, rook or queen controls: if an enemy piece cannot move without exposing its king or queen, it is pinned and can be piled on or bypassed.

A skewer is a pin reversed — the valuable piece stands in front and, when it moves, the piece behind falls. Line your rook, bishop or queen up against the king or queen and win whatever is hiding behind it.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, rook b1 a5, knight a7, pawn c2 g2 h3 a4.

Black: king b8, rook e3 d8, knight c3, pawn h4 d6 b7 c7.

8 white and 8 black pieces are on the board; the puzzle position arises after move 36.

The position in numbers

Material is level — 17 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on g1, the black king on b8.

It is White to move on move 36, with 28 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): e, f — natural highways for the rooks and queen. Half-open for White: b, d.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

36. Nc6+ Kc8 37. Ra8+ Kd7 38. Rxd8+

Why it works

  • Great move! knight to c6 keeps the pressure (+3.5).
  • Well found: rook to a8 (+3.5).
  • Strong! rook to d8 is the sharp choice (+3.6).
  • You win a piece — the rook.
  • If instead Kc8, then Ra8+ and you stay on top.

Move by move

  • 36. Nc6+ — knight to c6 with check
  • Kc8 — king to c8
  • 37. Ra8+ — rook to a8 with check
  • Kd7 — king to d7
  • 38. Rxd8+ — rook to d8 (capture) with check

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Endgame tactic

Tactics live in the endgame too — strike while material is scarce.

Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 013

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