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Fork: queen to b3 (b4)

Shuffle Rating 1878Theme: Fork: one piece attacks two targets at once — they can't both be saved.
White to move — find the best continuation

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The tactical motive

Fork: one piece attacks two targets at once — they can't both be saved.

Difficulty 1878 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

A fork is one piece attacking two targets at once. Look for a knight, pawn or queen move that lands where it hits the king (or a bigger piece) and a second undefended unit on the same turn — the opponent can save only one.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen b4, rook a5, bishop g2, knight e2, pawn b2 g3 h3 f4.

Black: king g8, queen b6, rook e8, bishop g7, knight d3, pawn d4 b5 d6 g6.

9 white and 9 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

Material is level — 24 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on f1, the black king on g8.

It is White to move on move 28, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): a, c, e — natural highways for the rooks and queen. Half-open for White: d.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. Qb3+ Kh7 29. Rxb5 Qa7 30. Qxd3

Why it works

  • Great move! queen to b3 keeps the pressure (+3.9).
  • Well found: rook to b5 (+3.8).
  • Strong! queen to d3 is the sharp choice (+3.9).
  • You win a piece — the knight.
  • If instead Kh7, then Rxb5 and you stay on top.

Move by move

  • 28. Qb3+ — queen to b3 with check
  • Kh7 — king to h7
  • 29. Rxb5 — rook to b5 (capture)
  • Qa7 — queen to a7
  • 30. Qxd3 — queen to d3 (capture)

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Relative pin

A piece shields a more valuable one behind it — moving it loses material.

In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.

Battery

Two pieces stacked on one line — the front one strikes with double force.

A battery stacks two long-range pieces on one line — a queen behind a bishop on a diagonal, or doubled rooks on a file. The front piece strikes with double force: capture it, and the piece behind recaptures with even more pressure. The battery is ready when both pieces already stare at one point and only the front strike is missing. Build batteries in advance on lines leading to the king — the doubling itself often breeds the combination.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 014

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