♚Open in the app

Win the hanging king on c2

li-0JJ8w
Shuffle Rating 2547Theme: Hanging piece: your opponent left a piece undefended — take it.
Black to move — find the best continuation

Solve in the app

The tactical motive

Hanging piece: your opponent left a piece undefended — take it.

Save the piece: one of your pieces is attacked — find the best way to rescue it.

Difficulty 2547 ShuffleRating — expert level — few solve it at first try.

Black to move — find the best continuation

How to recognize this tactic

A hanging piece is one that is attacked and not defended, or defended too few times. Count attackers against defenders on each enemy unit; where attackers win, take it — often with an in-between move or a check to gain the extra tempo.

Here the task is defensive: one of your pieces is under attack and must be rescued without losing more. Look for a move that saves it with tempo — a counter-check, an equal counter-attack or an interposition — rather than a passive retreat.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f5, rook c2, pawn a4 f4 e5.

Black: king d3, rook b4, pawn b6.

5 white and 3 black pieces are on the board; the puzzle position arises after move 46.

The position in numbers

White are ahead by 2 points of material (8 against 6; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f5, the black king on d3.

It is Black to move on move 46, with 13 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 1. Files fully open (no pawns of either colour): c, d, g, h — natural highways for the rooks and queen. Half-open for Black: a, e, f.

The Black king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

46... Kxc2 47. e6 Kd3

Why it works

  • Great move! king to c2 keeps the pressure (+4.8).
  • Well found: king to d3 (+4.9).
  • You win a piece — the rook.
  • If instead e6, then Kd3 and you win the rook.

Move by move

  • 46… Kxc2 — king to c2 (capture)
  • 47. e6 — pawn to e6
  • Kd3 — king to d3

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Rook endgame

The most common endgame — activity decides everything.

The rook endgame is the most common of all: rooks and pawns on the board. Its first law is activity — a rook behind a passed pawn beats a rook passively babysitting one. The sign of a correct plan is that your rook is attacking something, not guarding something. The typical error is locking your rook into defense: it is often better to give up a pawn and keep your rook and king active.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 015

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: