Mate in 3: rook to g6 (f6)
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The tactical motive
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 2066 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen h6, rook f6, bishop d1 d4, pawn a2 b2 c3 h3 g5.
Black: king g8, queen e7, rook c8 f8, bishop c5, pawn e4 d5 g6 a7 f7.
10 white and 10 black pieces are on the board; the puzzle position arises after move 32.
The position in numbers
Black are ahead by 2 points of material (25 against 27; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g8.
It is White to move on move 32, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: d, e, f.
White hold the bishop pair, an edge in open lines. The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
32. Rxg6+ fxg6 33. Qxg6+ Qg7 34. Qxg7#
Why it works
- Great move! rook to g6 keeps the pressure (#2).
- Well found: queen to g6 (#1).
- Strong! queen to g7 is the sharp choice (#).
- The line ends in a forced mate in 3.
- If instead fxg6, then Qxg6+ and you stay on top.
Move by move
- 32. Rxg6+ — rook to g6 (capture) with check
- fxg6 — pawn to g6 (capture)
- 33. Qxg6+ — queen to g6 (capture) with check
- Qg7 — queen to g7
- 34. Qxg7# — queen to g7 (capture) and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Provenance
Derived from the Lichess puzzle database (CC0).
Pack 015
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