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Mate in 3: rook to e8 (e7·7)

Shuffle Rating 2208Theme: Mate in 3: a forced sequence that ends in checkmate.
White to move — find the best continuation

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The tactical motive

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 2208 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen c1, rook e7, bishop e3, pawn f2 g2 h2.

Black: king g8, queen d5, rook a2, bishop e5, pawn a6 d6 g6 f7 h7.

7 white and 9 black pieces are on the board; the puzzle position arises after move 25.

The position in numbers

Black are ahead by 2 points of material (20 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on g8.

It is White to move on move 25, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 5. Files fully open (no pawns of either colour): b, c, e — natural highways for the rooks and queen. Half-open for White: a, d.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

25. Re8+ Kg7 26. Bh6+ Kf6 27. Qg5#

Why it works

  • Great move! rook to e8 keeps the pressure (#2).
  • Well found: bishop to h6 (#1).
  • Strong! queen to g5 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kg7, then Bh6+ and you stay on top.

Move by move

  • 25. Re8+ — rook to e8 with check
  • Kg7 — king to g7
  • 26. Bh6+ — bishop to h6 with check
  • Kf6 — king to f6
  • 27. Qg5# — queen to g5 and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 015

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