Day 353: Rook endgame
Lesson of the day
The rook endgame is the most common of all: rooks and pawns on the board. Its first law is activity — a rook behind a passed pawn beats a rook passively babysitting one. The sign of a correct plan is that your rook is attacking something, not guarding something. The typical error is locking your rook into defense: it is often better to give up a pawn and keep your rook and king active.
Warm-up
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
Core set
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
Black to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
Black to move — find the best continuation
Challenge
White to move — find the best continuation
White to move — find the best continuation
Black to move — find the best continuation
Review
White to move — find the best continuation
White to move — find the best continuation
Day complete — every puzzle solved. See you tomorrow!
Day 354 →