Winning blow: pawn to e6 (d5)
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The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 780 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen h6, rook b1 f1, bishop c1 d1, knight e1 h1, pawn a2 e2 h2 g3 f4 c5 d5.
Black: king g8, queen a6, rook g7 a8, bishop c8 d8, knight e6 h8, pawn c4 g5 d6 a7 e7 f7.
15 white and 14 black pieces are on the board; the puzzle position arises after move 12.
The position in numbers
White are ahead by 1 points of material (38 against 37; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g8.
It is White to move on move 12, with 46 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
12. dxe6 Bxe6 13. Bc2 gxf4 14. Rxf4
Why it works
- Great move! pawn to e6 keeps the pressure (+4.1).
- bishop to c2 develops smoothly.
- Precise: rook to f4 is the top choice (+3.8).
- You reach a winning position (+3.8).
- If instead Bxe6, then Bc2 and you stay on top.
Move by move
- 12. dxe6 — pawn to e6 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Development punish
Half the army still asleep — the attack breaks through.
Punishing lazy development: half of your opponent's army is asleep on its starting squares, which means you outnumber him where the fight is. Count not the pieces on the board but the pieces in play — if five or more of his pieces have never moved, look for a forcing attack. The sign is a development lead plus open lines toward his king. Strike immediately: give him two quiet moves and the advantage evaporates.
About this position
These pieces come from starting position #597.
SP-597 · BastionScout — Off-centre king plus a rim knight (a/h): 168 positions carry this shape.
The king starts on f1, the rooks on a1 and g1, the queen on b1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionScout family; read right to left it becomes position 266.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 91 of 100 — class A — most balanced. Engine evaluation of the starting position: +13 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #597Provenance
Mined from the project's engine self-play games.
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 001 · SP-597
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