Chess960 puzzles: Development punish
Half the army still asleep — the attack breaks through.
Punishing lazy development: half of your opponent's army is asleep on its starting squares, which means you outnumber him where the fight is. Count not the pieces on the board but the pieces in play — if five or more of his pieces have never moved, look for a forcing attack. The sign is a development lead plus open lines toward his king. Strike immediately: give him two quiet moves and the advantage evaporates.
1600 puzzles
Mate in 1: knight to h6
Attack on the uncastled king: pawn to g6
Winning blow: pawn to b7
Attack on the uncastled king: pawn to b3
Winning blow: pawn to g4
Winning blow: queen to f4
Attack on the uncastled king: knight to g5
Attack on the uncastled king: pawn to d6 (e5)
Attack on the uncastled king: pawn to f4 (g3)
Attack on the uncastled king: bishop to c6 (b7)
Winning blow: queen to b8
Attack on the uncastled king: pawn to c4
Attack on the uncastled king: pawn to e5 (d4)
Attack on the uncastled king: pawn to d6 (c5)
Attack on the uncastled king: rook to g3
Attack on the uncastled king: pawn to f5
Winning blow: pawn to c4
Attack on the uncastled king: pawn to e6 (d5)
Attack on the uncastled king: knight to c8
Winning blow: queen to c3
Winning blow: pawn to e5
Attack on the uncastled king: pawn to h4
Attack on the uncastled king: knight to b4 (d3)
Attack on the uncastled king: pawn to e5 (d4·2)
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