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Winning blow: knight to g7

c9-02108
Shuffle Rating 780Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 780 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen b1, rook d1 h1, bishop e1 f1, knight a1 e6, pawn a2 b2 e2 f2 g2 h2 d4 c5.

Black: king d7, queen b8, rook c8 h8, bishop h5 g7, knight a8 g8, pawn f5 c6 d6 g6 a7 b7 e7 h7.

16 white and 16 black pieces are on the board; the puzzle position arises after move 10.

The position in numbers

Material is level — 39 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on c1, the black king on d7.

It is White to move on move 10, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 8 pawns, Black 8. No file is fully open, so the heavy pieces have to be pried in.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

10. Nxg7 Bg4 11. h3 Nf6 12. hxg4

Why it works

  • Great move! knight to g7 keeps the pressure (+6.3).
  • pawn to h3 develops smoothly.
  • Precise: pawn to g4 is the top choice (+6.4).
  • You win a piece — the bishop.
  • If instead Bg4, then h3 and you win the bishop.

Move by move

  • 10. Nxg7 — knight to g7 (capture)

Types in this puzzle

Hanging piece

A piece is left without protection — just take it.

A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.

Development punish

Half the army still asleep — the attack breaks through.

Punishing lazy development: half of your opponent's army is asleep on its starting squares, which means you outnumber him where the fight is. Count not the pieces on the board but the pieces in play — if five or more of his pieces have never moved, look for a forcing attack. The sign is a development lead plus open lines toward his king. Strike immediately: give him two quiet moves and the advantage evaporates.

About this position

These pieces come from starting position #218.

SP-218 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.

The king starts on d1, the rooks on c1 and h1, the queen on b1.

Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the ThroneScout family; read right to left it becomes position 645.

The engine's main line opens with d3.

Morozov Balance Index: 75 of 100 — class A — most balanced. Engine evaluation of the starting position: +19 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #218

Provenance

Mined from the project's engine self-play games.

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 001 · SP-218

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