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Winning blow: bishop to f6 (a1·2)

Shuffle Rating 780Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 780 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen e1, rook h1, bishop a1 e2, knight c1 h3, pawn a2 c2 d2 f2 g2 h2 b4 e6.

Black: king h8, rook b8, bishop f6 a8, knight c8, pawn c5 f5 a6 d6 b7 h7.

15 white and 11 black pieces are on the board; the puzzle position arises after move 18.

The position in numbers

White are ahead by 14 points of material (34 against 20; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on h8.

It is White to move on move 18, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 8 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

18. Bxf6+ Kg8 19. f3 Ne7 20. Bxe7

Why it works

  • Best move. bishop to f6 is exactly what the engine plays (#4).
  • pawn to f3 develops smoothly.
  • Precise: bishop to e7 is the top choice (#5).
  • You win a piece — the bishop.
  • If instead Kg8, then e7 and you win the bishop.

Move by move

  • 18. Bxf6+ — bishop to f6 (capture) with check

Types in this puzzle

Hanging piece

A piece is left without protection — just take it.

A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #513.

SP-513 · BastionGuard — King shifted to c or f, knights kept clear of the edges — 168 positions in all.

The king starts on f1, the rooks on b1 and h1, the queen on e1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The pawn on g2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the BastionGuard family; read right to left it becomes position 539.

The engine's main line opens with Nh3, bringing the knight out to h3.

Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 42, 400 000 000 nodes).

Explore position #513

Provenance

Mined from the project's engine self-play games.

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 002 · SP-513

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