Attack on the uncastled king: rook to g7 (g5)
c9-06019naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Uncastled king: the enemy king is stuck in the centre — punish it before it castles.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1150 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
An uncastled king in the centre is a standing target. Look for ways to open the central files and diagonals against it with checks and threats before it can shelter — every tempo the king spends in the middle is a chance for a combination.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen a1, rook f1 g5, bishop b2 f3, knight e1 e2, pawn a2 d2 f2 g2 b3 e3 h4.
Black: king g8, queen d7, rook h6 f8, bishop b7 d8, knight d5 c6, pawn c5 h5 b6 e6 a7 f7 g7.
15 white and 15 black pieces are on the board; the puzzle position arises after move 13.
The position in numbers
Material is level — 38 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on g1, the black king on g8.
It is White to move on move 13, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
13. Rxg7+ Kh8 14. Rxf7+
Why it works
- Great move! rook to g7 keeps the pressure (+7.8).
- Well found: rook to f7 (+8.1).
- You win decisive material (+8.1).
- If instead Kh8, then Rxf7+ and you stay on top.
Move by move
- 13. Rxg7+ — rook to g7 (capture) with check
- Kh8 — king to h8
- 14. Rxf7+ — rook to f7 (capture) with check
Types in this puzzle
Rook fork
The rook attacks two targets along rank and file at the same time.
A rook fork attacks two targets from one square — one along the file, the other along the rank. Look for enemy pieces standing at a right angle to each other, both visible from a single safe square. This is bread and butter in endgames, where a rook check picks up loose pieces and pawns along the way. Test every rook check you have: does it also hit something valuable on the other line?
Uncastled king
The king lingered in the middle — punish the delay.
Punishing the uncastled king: your opponent delayed castling, and now his king is stuck on its starting square under fire. In Chess960 this is deadlier than in classical chess — the king may start in the center or near the edge, and the familiar defensive setups simply do not apply. The signs: the victim still holds castling rights, and the files toward his king are half-open. Open lines before the king manages to hide.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #5.
SP-5 · RampartGuard — A wing king (b/g) with no knight on the a- or h-file.
The king starts on g1, the rooks on f1 and h1, the queen on a1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the RampartGuard family; read right to left it becomes position 954.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 43 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +28 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #5Provenance
Mined from the project's engine self-play games.
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 007 · SP-5
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