Winning blow: pawn to d5 (e4·7)
c9-06394naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 780 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen d1, rook e1 f1, bishop a1 h3, knight g3, pawn a2 c2 f2 g2 h2 b3 e4.
Black: king f8, queen b8, rook e8 h8, bishop a8 d8, knight d5, pawn c5 e5 d6 f6 a7 g7 h7.
14 white and 14 black pieces are on the board; the puzzle position arises after move 16.
The position in numbers
Material is level — 35 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on g1, the black king on f8.
It is White to move on move 16, with 34 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: d.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
16. exd5 h5 17. c4 h4 18. Nf5
Why it works
- Great move! pawn to d5 keeps the pressure (+5.7).
- pawn to c4 develops smoothly.
- A natural move: knight to f5.
- You win a piece — the knight.
- If instead Ba5, then Re3 and you win the knight.
Move by move
- 16. exd5 — pawn to d5 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #113.
SP-113 · RampartGuard — A wing king (b/g) with no knight on the a- or h-file.
The king starts on g1, the rooks on e1 and h1, the queen on c1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the RampartGuard family; read right to left it becomes position 843.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 16 of 100 — class D — largest edge. Engine evaluation of the starting position: +39 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #113Provenance
Mined from the project's engine self-play games.
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 003 · SP-113
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