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Attack on the uncastled king: queen to a6 (f1·5)

Shuffle Rating 1110Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

A piece strikes across the board from its Chess960 starting square.

A fork made possible by the Chess960 piece placement.

Uncastled king: the enemy king is stuck in the centre — punish it before it castles.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1110 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

From some Chess960 setups a bishop or queen rakes a long diagonal straight from move one. Trace those long-range lines into the enemy camp: a single opened file or diagonal can create an immediate pin, skewer or mating threat.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

An uncastled king in the centre is a standing target. Look for ways to open the central files and diagonals against it with checks and threats before it can shelter — every tempo the king spends in the middle is a chance for a combination.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen f1, rook b1 d1, bishop g3, knight g1 a5, pawn a2 b2 c2 d2 h2 f4 e5 f5.

Black: king c8, queen f8, rook b7 d8, bishop e8 h8, knight b6 g8, pawn a4 d6 g6 c7 e7 h7.

15 white and 14 black pieces are on the board; the puzzle position arises after move 10.

The position in numbers

Black are ahead by 1 points of material (36 against 37; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on c8.

It is White to move on move 10, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 8 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: g.

Black hold the bishop pair, an edge in open lines. The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

10. Qa6 Bb5 11. Qxb7+

Why it works

  • Great move! queen to a6 keeps the pressure (+4.8).
  • Spot on — queen to b7 (+5.6).
  • You win a piece — the rook.
  • If instead Bb5, then Qxb7+ and you win the rook.

Move by move

  • 10. Qa6 — queen to a6
  • Bb5 — bishop to b5
  • 11. Qxb7+ — queen to b7 (capture) with check

Types in this puzzle

Long-range opener

From its unusual home square a long-range piece strikes across the board.

The long-range opener: a bishop, rook or queen strikes across the whole board straight from its starting area. In Chess960 the long-range pieces sit on unfamiliar squares, and a single pawn move can uncover a shot deep into the enemy camp. In the opening, trace with your eyes the diagonals and files of every long-range piece — yours and theirs. The mistake is pushing a pawn without checking whose line you have just opened.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #363.

SP-363 · BastionScout — Off-centre king plus a rim knight (a/h): 168 positions carry this shape.

The king starts on c1, the rooks on b1 and d1, the queen on f1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

The second rank carries 2 pawns with no defender at all: a2, h2.

The setup belongs to the BastionScout family; read right to left it becomes position 305.

The engine's main line opens with f4.

Morozov Balance Index: 75 of 100 — class A — most balanced. Engine evaluation of the starting position: +19 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #363

Provenance

Mined from the project's engine self-play games.

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 007 · SP-363

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