Winning blow: queen to a6 (b7)
c9-07897naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
An opening trap from this Chess960 starting position.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 780 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Early Chess960 traps punish natural but careless development. Look for a forcing move that exploits a piece the opponent has just placed on a poor square — a fork, a pin or a threat that wins material before either side is fully developed.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen b7, rook a1 g1, bishop e1 f1, knight c1 b6, pawn b2 c2 d2 e2 f2 h2 a4 g4.
Black: king d8, queen h8, rook g6 b8, bishop e8 f8, knight a6, pawn a5 g5 c7 d7 e7 f7 h7.
16 white and 14 black pieces are on the board; the puzzle position arises after move 7.
The position in numbers
White are ahead by 4 points of material (39 against 35; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on d8.
It is White to move on move 7, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 8 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in.
The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
7. Qxa6 Rgxb6 8. Qd3 Bg7 9. c3
Why it works
- Great move! queen to a6 keeps the pressure (+3.4).
- Spot on — queen to d3 (+3.0).
- Precise: pawn to c3 is the top choice (+2.6).
- You reach a winning position (+2.6).
- If instead Qxb2, then Ra2 and you stay on top.
Move by move
- 7. Qxa6 — queen to a6 (capture)
Types in this puzzle
Hanging piece
A piece is left without protection — just take it.
A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.
Early trap
In the first moves of a fresh setup a trap already snaps shut.
An early trap is a tactic that snaps shut within the first moves: an unfamiliar setup hides shots that classical openings never produce. Examine every starting position with fresh eyes — which pieces already aim at each other, what hangs after the first pawn moves. Moves that feel "safe" from classical habit can lose on the spot here. Chess960 has no opening theory; it has alertness from move one.
Early queen raid
From an odd starting square the queen raids before defences exist.
The early queen raid: from an odd starting square the queen bursts into the game before any defense exists. In classical chess an early queen sortie gets punished, but in Chess960 it sometimes hits squares that literally no one can defend. The sign: within a move or two the queen reaches an unprotected pawn or piece near the enemy king. First check whether the queen can be chased with tempo — otherwise the raid just loses time.
About this position
These pieces come from starting position #474.
SP-474 · ThroneGuard — King on a central file (d/e) with both knights on inner files — the classic-type setup.
The king starts on d1, the rooks on a1 and g1, the queen on h1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 677.
The engine's main line opens with Nc3, bringing the knight out to c3.
Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #474Provenance
Mined from the project's engine self-play games.
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 003 · SP-474
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