Winning blow: queen to d5 (f3·3)
c9-08392naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen f3, rook b1 f1, bishop c1, knight b3, pawn a2 b2 c2 f2 h2 g3 d4.
Black: king d8, queen e8, rook b8 h8, bishop g7, knight d5 a8, pawn b5 g5 a7 c7 e7 f7.
13 white and 13 black pieces are on the board; the puzzle position arises after move 15.
The position in numbers
Black are ahead by 2 points of material (32 against 34; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on d8.
It is White to move on move 15, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: e.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
15. Qxd5+ Qd7 16. Qxd7+ Kxd7 17. Bxg5
Why it works
- Great move! queen to d5 keeps the pressure (+3.7).
- Spot on — queen to d7 (+3.6).
- Precise: bishop to g5 is the top choice (+3.6).
- You win a piece — the queen.
- If instead Qd7, then Qxd7+ and you win the queen.
Move by move
- 15. Qxd5+ — queen to d5 (capture) with check
- Qd7 — queen to d7
- 16. Qxd7+ — queen to d7 (capture) with check
- Kxd7 — king to d7 (capture)
- 17. Bxg5 — bishop to g5 (capture)
Types in this puzzle
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #246.
SP-246 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).
The king starts on d1, the rooks on b1 and h1, the queen on e1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneScout family; read right to left it becomes position 614.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 31 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +32 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #246Provenance
Mined from the project's engine self-play games.
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 006 · SP-246
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