Winning blow: pawn to d5 (c4·9)
c9-08927naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen c2, rook c1 f1, bishop f2 d3, knight f3 g3, pawn a2 b2 e2 g2 h3 c4 f4.
Black: king e8, queen c8, rook a8 f8, bishop e6 c7, knight d6 f7, pawn a4 d5 f5 b6 g6 d7 e7 h7.
15 white and 16 black pieces are on the board; the puzzle position arises after move 15.
The position in numbers
Black are ahead by 1 points of material (38 against 39; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on e8.
It is White to move on move 15, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 8. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: d.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
15. cxd5 Bxd5 16. Qxc7 Qxc7 17. Rxc7
Why it works
- Great move! pawn to d5 keeps the pressure (+3.9).
- Well found: queen to c7 (+3.8).
- Strong! rook to c7 is the sharp choice (+3.8).
- You win a piece — the queen.
- If instead Bxd5, then Qxc7 and you win the bishop.
Move by move
- 15. cxd5 — pawn to d5 (capture)
- Bxd5 — bishop to d5 (capture)
- 16. Qxc7 — queen to c7 (capture)
- Qxc7 — queen to c7 (capture)
- 17. Rxc7 — rook to c7 (capture)
Types in this puzzle
Clearance
Clear your own piece out of the way — with tempo — for the decisive blow.
Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.
Winning exchange
A forced series of captures on one square ends in your favour.
A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.
Battery
Two pieces stacked on one line — the front one strikes with double force.
A battery stacks two long-range pieces on one line — a queen behind a bishop on a diagonal, or doubled rooks on a file. The front piece strikes with double force: capture it, and the piece behind recaptures with even more pressure. The battery is ready when both pieces already stare at one point and only the front strike is missing. Build batteries in advance on lines leading to the king — the doubling itself often breeds the combination.
About this position
These pieces come from starting position #796.
SP-796 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.
The king starts on d1, the rooks on a1 and f1, the queen on c1.
The kingside rook already stands on f1, so castling short moves only the king, from d1 to g1.
The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.
The pawn on e2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the ThroneScout family; read right to left it becomes position 172.
The engine's main line opens with c4.
Morozov Balance Index: 92 of 100 — class A — most balanced. Engine evaluation of the starting position: +12 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #796Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-796
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