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Winning blow: bishop to b6 (a7·3)

Shuffle Rating 1430Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1430 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, queen a6, rook d1 a3, bishop h1 a7, pawn b2 c2 g3.

Black: king c7, queen d6, rook a8 c8, bishop e5, knight f6, pawn d5 g5 c6 h6.

9 white and 10 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

Black are ahead by 1 points of material (28 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b1, the black king on c7.

It is White to move on move 26, with 48 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 4. Files fully open (no pawns of either colour): a, e, f — natural highways for the rooks and queen. Half-open for White: d, h.

White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26. Bb6+ Kd7 27. Qb7+ Ke6 28. Rxa8 Rxa8 29. Qxa8

Why it works

  • Great move! bishop to b6 keeps the pressure (+4.5).
  • Well found: queen to b7 (+4.5).
  • Strong! rook to a8 is the sharp choice (+4.3).
  • Great move! queen to a8 keeps the pressure (+4.3).
  • You win a piece — the rook.
  • If instead Kd7, then Qb7+ and you stay on top.

Move by move

  • 26. Bb6+ — bishop to b6 with check
  • Kd7 — king to d7
  • 27. Qb7+ — queen to b7 with check
  • Ke6 — king to e6
  • 28. Rxa8 — rook to a8 (capture)
  • Rxa8 — rook to a8 (capture)
  • 29. Qxa8 — queen to a8 (capture)

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Discovered attack

A piece steps aside and opens a second attack from the piece behind it.

A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

About this position

These pieces come from starting position #919.

SP-919 · RampartGuard — The king starts out on a wing file, b or g, with neither knight in a corner.

The king starts on b1, the rooks on a1 and d1, the queen on e1.

From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

The pawn on c2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the RampartGuard family; read right to left it becomes position 34.

The engine's main line opens with a4.

Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #919

Provenance

Mined from the project's engine self-play games.

Pack 010 · SP-919

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