Winning blow: queen to d5 (d4)
c9-09451naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen d4, rook d2, bishop b1, knight d1 g6, pawn a2 b3 c4 h4.
Black: king f7, queen a8, rook h6, bishop g4 b8, knight c8, pawn f3 h5 a7 b7 g7.
10 white and 11 black pieces are on the board; the puzzle position arises after move 22.
The position in numbers
Black are ahead by 1 points of material (27 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on f7.
It is White to move on move 22, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: f, g.
Black hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
22. Qd5+ Be6 23. Qxf3+ Bf4 24. Qxf4+
Why it works
- Great move! queen to d5 keeps the pressure (#5).
- Spot on — queen to f3 (#4).
- Strong! queen to f4 is the sharp choice (#3).
- You win a piece — the bishop.
- If instead Be6, then Qxf3+ and you stay on top.
Move by move
- 22. Qd5+ — queen to d5 with check
- Be6 — bishop to e6
- 23. Qxf3+ — queen to f3 (capture) with check
- Bf4 — bishop to f4
- 24. Qxf4+ — queen to f4 (capture) with check
Types in this puzzle
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #12.
SP-12 · BastionGuard — King off-centre on c or f with both knights on inner files.
The king starts on f1, the rooks on e1 and h1, the queen on a1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.
One second-rank pawn starts with no defender at all: d2.
The setup belongs to the BastionGuard family; read right to left it becomes position 956.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 28 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +33 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #12Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-12
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