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Winning blow: rook to d6 (d5·5)

Shuffle Rating 1280Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1280 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen a2, rook a1 d5, knight e7, pawn b2 g2 c3 d3 a4 g5 g7.

Black: king b7, rook d6 a8, pawn f5 h5 b6 a7.

12 white and 7 black pieces are on the board; the puzzle position arises after move 24.

The position in numbers

White are ahead by 15 points of material (29 against 14; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on b7.

It is White to move on move 24, with 34 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 4. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: f, h.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

24. Rxd6 Rc8 25. Nxc8 Kb8 26. Qf7

Why it works

  • Best move. rook to d6 is exactly what the engine plays (#4).
  • Spot on — knight to c8 (#3).
  • A natural move: queen to f7.
  • You win a piece — the rook.
  • If instead Rd8, then Rxd8 and you win the rook.

Move by move

  • 24. Rxd6 — rook to d6 (capture)

Types in this puzzle

Hanging piece

A piece is left without protection — just take it.

A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.

About this position

These pieces come from starting position #701.

SP-701 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.

The king starts on c1, the rooks on a1 and h1, the queen on b1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the BastionGuard family; read right to left it becomes position 456.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 75 of 100 — class B — balanced. Engine evaluation of the starting position: +19 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #701

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-701

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