Chess960 tactic on b6 (d8)
c9-09756naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate: a forcing sequence that ends the game — the king has no escape.
Mate in 4: a forced checkmate in four moves — every reply is covered.
Difficulty 2400 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g2, queen d5, rook f1, bishop d8, knight c3 e3, pawn h2 f3 d6.
Black: king c8, bishop b6, pawn a5 c5 a6 h7.
9 white and 6 black pieces are on the board; the puzzle position arises after move 40.
The position in numbers
White are ahead by 19 points of material (26 against 7; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g2, the black king on c8.
It is White to move on move 40, with 54 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 3 pawns, Black 4. Files fully open (no pawns of either colour): b, e, g — natural highways for the rooks and queen. Half-open for White: a, c.
The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
40. Bxb6 Kd7 41. Qf7+ Kxd6 42. Rd1+ Kc6 43. Qc7#
Why it works
- Best move. bishop to b6 is exactly what the engine plays (#3).
- Spot on — queen to f7 (#2).
- Precise: rook to d1 is the top choice (#1).
- Best move. queen to c7 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead Kd7, then Qf7+ and you win the bishop.
Move by move
- 40. Bxb6 — bishop to b6 (capture)
- Kd7 — king to d7
- 41. Qf7+ — queen to f7 with check
- Kxd6 — king to d6 (capture)
- 42. Rd1+ — rook to d1 with check
- Kc6 — king to c6
- 43. Qc7# — queen to c7 and it is checkmate
Types in this puzzle
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
About this position
These pieces come from starting position #896.
SP-896 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on d1, the rooks on c1 and f1, the queen on e1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 2 pawns with no defender at all: g2, h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 63.
The engine's main line opens with b3.
Morozov Balance Index: 18 of 100 — class D — largest edge. Engine evaluation of the starting position: +38 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #896Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-896
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads